Tuesday, October 16, 2012

Videogames as Videogames: New Super Mario Bros. 2



Want to read my vaguely smartsy ramblings on a Super Mario Bros. game? Smartsy ramblings that include such passages as:

Where most major franchises are striving to imitate Hollywood and take notes from the language of film, Mario’s games feel more like ballet. There is less a story here than there is the suggestion of one; our emotional attachment to the character springs not from dialogue but from the grace of movement, form and balance in association with vivid musical compositions. The music informs the movement, the movement informs the level design, and so on; each individual element crafted with what must be exhaustive meticulousness to tie into a larger whole. When combined with brightly colored, vivid stereoscopic visuals that make you feel like you’re staring at a magical shoebox diorama come to life, New Super Mario Bros. 2 becomes something quite special: a video game that knows it’s a video game, that likes the fact that it’s a video game, that joyfully uses and expands upon the language of video games. When one attempts to explain what makes pressing a series of buttons that causes a virtual Italian man to jump on fishes with bright, golden trails of coins trailing from their butts fun, one has realized how indescribably different this medium can be from any other when it rejects Hollywood and embraces its gamey-ness. 

Then head on over here to read the whole thing! If not, head on over there anyway and tell me how much I suck in the comments section.

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